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2014 PROJECTS

Check out this year's projects! To sign up, click here.

CLOUD_FORMations

 

Workshop Leaders:  Hart Marlow and Michael McCune

 

This workshop will focus on the design and fabrication of a full scale canopy that is informed by invoking dynamic site constraints. Students will use the Tulane Quad as a device for generating dynamic curve formations in order to map the trajectories and forces inherent within its use. This formation will be used to generate a canopy that integrates a dependant relationship between skin and structure.

  

During the design development, students will be exposed to a comprehensive parametric workflow that fosters an ability to work within and between multiple software platforms, utilizing their unique capabilities. The workflow begins by using Maya for early design concepts. Maya, an industry standard for the film and television industry, provides incomparable tool sets for simulating physics that help inform design. Using the Dynamics Engine within Maya, students will work in teams to produce dynamic curve formations informed by their own site investigations that self assemble into a dynamic system. This system, which will act as a rig, will then be rationalized and prepared for fabrication using Grasshopper for Rhino. At this stage, the students will break into two teams. A STRUCTURE team will generate the output to fabricate the bent tube structure and any necessary jigs for assembly. The SKIN team will CNC mill acrylic sheets and prepare the skin for assembly.   

 

Students should have working experience in Rhino; however, previous experience using Maya and Grasshopper is not needed for the workshop. 

 

Friday: Formation Designs/ Final Design Selection / Output Fabrication Files

Saturday - Sunday: Canopy Fabrication

Monday: On-Site Install

BOXEL TOWN

 

Workshop Leader: Ronald Rael

 

A voxel (volumetric pixel or Volumetric Picture Element) is a volume element, representing a value on a regular grid in three-dimensional space. To a certain extent, the brick architecture’s first voxel, however the inherent absence of gravity in the digital environment (and the existence of it in our own) has made the brick and the voxel rarely cross conceptual paths. In this workshop, we will confront the building unit (brick), the voxel (organization system) and gravity (a huge pain in our ass) to produce many (or maybe just one) full-scale study models using 1,000 12”x12”x12” corrugated boxes. If we create more than one, maybe we make a town!

 

IN-BOX During the workshop, students will be introduced to the subdivision surface modeling program, MODO, which is described as the next evolution of 3D modeling, painting, sculpting and rendering in a single package and will be a valuable new tool to your architectural arsenal. It is an advanced polygonal and subdivision surface 3D modeler ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling—ideal for designing the complex spaces and forms we will construct during architecture week. After an introductory workshop to subdivision surface modeling to a workflow that employs 123D Make to create studies, students will work in groups to create one or more large-scale voxelized structures that explore form, space, light, projection, graphics, context and performance. Students should download and install the trial version modo and the associated content prior (JUST A COUPLE DAYS PRIOR) to the workshop available here: (http://www.thefoundry.co.uk/products/modo/) Additionally, students should download the free version of 123D Make here: http://www.123dapp.com/make

 

OUT-BOX In addition to large scale structures, a series of renderings and laser-cut models will also be produced as part of the workshop and displayed in the boxel structures.

LIGHTSCAPE

 

Workshop Leaders: Jason Kelly Johnson and Ripon DeLeon

 

The project will investigate the use and deployment of a field of programmable LEDs to generate live media "lightscapes." A large scale grid of vertical light quills will be fabricated and installed in the Tulane Quad. In the evening the installation will generate both live and pre-generated light patterns. The lightscape could be occupied from within the field, from above and afar. It could transmit patterns, data, sensor feeds, random effects and potentially text.   

 

Friday: Workshop covering the use of LEDs, electronics and basic wiring

Saturday: Fabrication of the vertical quills and LEDs

Sunday-Monday: Final Installation

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